Good games bring people back time and time again. This metric is the beating heart of your mobile experience. Obsessing about this metric is how we work. There is no one solution to creating it but D30+ retention is a simple measure of success. Through analysing and playing your games we come up with novel solutions to improve and grow short and long term retention.
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Adam Telfer, Berlin
I’m a Game Designer and Developer from Waterloo, Canada. I have been working on Mobile since 2008, and worked on console and flash games before this. I’ve ridden the waves through mobile’s most exciting periods: the first gold rush of the App Store, the transition to free to play, to the mature period we are competing in now.
My passion has always been the balance between business and game design. Designing systems that can take a fun game and make it last for years. Designing monetization so that it hits the right balance between being fun and being profitable.
Tom Kinniburgh, London
I’ve worked in mobile games for 8 years and published over 100 different mobile apps. I’ve had the privilege to work on the notable Angry Birds, Cut the Rope and Contre Jour to smaller indie apps such as Pocket Village, Head of State and Logic Dots. My passion has always been in growth and marketing. Taking great games and making sure they get the discovery they deserve. Besides marketing I enjoy the nuances of monetisation design and economy design -- how to create fun that pays!
Previously as Head of Business Development at Game Analytics I helped apps of all sizes reach higher potential. We focussed on using data to know what wasn’t working and helping apps grow through small but profitable campaigns. Every game is different and every game can grow. Figuring out how to do this, drives me.
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Having Tom and Adam look into how we do things has brought us great feedback. They both have great experience with free to play games, designing systems, economies, deconstructing games and identifying how to make the most of it – for the player and for the company as well. Our game design, analytics, user experience have all improved. Their reports were concise, structured, highly practical and with instantly applicable recommendations. Based on our experience with their way of consulting, we have decided to continue for the future and have them as advisors on Braintrust. It is an advisory body that has impact on the games we decide to make, processes we run and people development methods we use.
Without generating revenue, your business will die. Creating flows, balance and features that people want to pay for requires a careful attention to detail, value and mechanics. We focus your development back to this core and try to raise your LTV through innovative techniques.
Creating a strong growth stack that you can action with your marketing is core to being able to spend profitably. We help to get the right event structure to drive meaningful KPIs. We’re also able to help setup and manage campaigns from lots of ad partners.