New Year, New You, New Bible

by Adam Telfer

New Year, New You, New Bible

Happy New Year! In amongst all the disregarded party poppers, half drunk glasses of Prosecco, and trays loaded with fast drying out canapés, we can confidently report it is indeed 2018.

To start the new year off on the right foot, we’ve decided to come proffering gifts: namely, a new Free to Play Bible, building on its existing foundations to offer both upcoming and established mobile developers the resources they need to deliver an engaging and, most importantly, successful free to play game.

And we’re not done yet, either. Throughout 2018, we’ll be updating the links and adding new articles of our own on the main blog to flesh the Bible out even further. It’s going to be a busy year.

The Free to Play Bible 12
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The Free to Play Game Design Bible

Within the F2P bible we’ve pulled together a lot of content, linking to articles, opinion pieces, and videos by experts from across the web. We’ve separated the Bible into many different chapters, each taking a look at a different focus for game designers and product managers operating in the free to play space.

To begin with, we go into the basics; how to get started in game design, what it takes to be successful as free-to-play, and the high-level view of the free to play market.

Getting Started in Mobile Game Design 1
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Creating a Successful Mobile Free to Play Game 2
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Creating a Successful Mobile Free to Play Game
The Free to Play Gaming Market 1
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Secondly, we dive into free to play design topics; how do you design and articulate a core loop, what gameplay works best in free to play, designing for touch controls on mobile, and how to approach session design.

Addictive Core Gameplay Design 1
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Crafting a Strong Core Loop
Addictive Core Gameplay Design 3
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User Experience Design (UI/UX) & Onboarding 2
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User Experience Design (UI/UX) & Onboarding

Creating Habit-Forming Session Design 1
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Creating Habit-Forming Session Design

Thirdly, we go deep into the core systems of free to play games; improving retention and monetization, the design of gacha systems, alongside evaluating economies.

Improving your Game’s Retention 1
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Designing for Free to Play Monetization
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Building a Lasting Free to Play Economy 2
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How to Design Loot Boxes and Gacha Systems 2
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Lastly, we talk about the operations and growth side; how do you soft launch? How do you make money with ads? How do you grow a game?

(Soft) Launching a Free to Play Mobile Game 2
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Making Money with Ads 2
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Mobile Game Marketing and Growth
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Mobile Live Operations Best Practices
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Altogether, we hope the new refreshed free to play Bible should serve as the perfect starting point for developers old and new, motivating them for the year ahead.


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